Blog

Upgraded Download: Backward compatibility done right

Posted by on 04/28/2012 at 5:19 pm

In honor of my return to school — something I haven’t done in years — I decided it would be appropriate to do a couple of other things I haven’t in years, play Half-Life 2, and write an article. In this piece, my aim is not to comment so much on the design aspects of […]

Shifting focus

Posted by on 04/28/2012 at 12:18 am

I realized today that, lately, I’d been spending an unhealthy amount of time on Twitter. Never was that made more clear than when my phone went off on three separate occasions during a placement test this morning due to having simply been mentioned. Sure, I could turn off notifications, but the disturbance wasn’t the issue. […]

Blog: Get ready for a flood

Posted by on 12/14/2011 at 8:57 am

It’s been a month since I last updated this thing, but it’s not like I took it off. I had a birthday, a holiday, a brother’s birthday, and a ton of games to beat. I don’t think rushing through a game is the way to do things, so I took my time with them. A […]

Blog: Make Crysis 2 a bit more explosive!

Posted by on 11/13/2011 at 9:46 pm

Check out the HD FX/Particle Mod for Crysis 2.

Blog: Flying Wild Hog. Flying high…for now.

Posted by on 10/13/2011 at 5:06 am

If an indie dev actually tries, but no one’s around to see it…tree, woods, etc.

Blog: I can see again! (Crysis 2 HD Texture Mod v3 from MaLDo)

Posted by on 10/11/2011 at 6:41 pm

MaLDoes what Crytek don’t.

Blog: RAGE – what an appropriate title

Posted by on 10/07/2011 at 4:45 am

I’m a few hours into the single player campaign of the new game from id Software, RAGE, and I’m perplexed.